Game Update - 2/10 5AM PST

Know of any Patch Notes, Announcements from SoE or other Vanguard official resources? Why not post them in this section for others to read.

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Game Update - 2/10 5AM PST

Post by dosi » Wed Feb 10, 2010 5:39 pm

Magi Hold

Magi Hold is an Imperial Research Facility in Kojan run by the Imperial Head Magi Zosun. It was strictly off-limits to trespassers, who were attacked on sight. Some of the Empire’s best sorcerers and sages worked there, protected by the elite warriors of the Imperial Guard. Their work was a closely guarded secret. Those who went there, despite the dangers, spoke of massive amounts of Imperial war golems inside and strange experiments with exotic creatures.

While there have always been rumors and whispers of horrible experiments and strange rituals being performed down there, rumors that the Emperor has always denied and quashed instantly, things seem to have intensified as of late. Zosun is actually facing defections from the Guard who think he has gone mad. His second in command, Imperial Officer Rekai, has been using brute force to silence any opposition that remains.

The Emperor is strangely silent about the affair, but there are immediate requests of help from Imperials who oppose Zosun, led by Officer Naji Sevenblade. Even those with grievances with the Empire are welcome.

Whatever is happening in Magi Hold threatens all of Telon.

Every mercenary, every adventurer, every hero is needed.


Magi Hold: Chapter 1 contains a wide range of solo and group content for levels 50+.

You can find quest boards leading to Magi Hold in New Targonor, Ahgram, and Tawar Galan.

See Naji Sevenblade in the Magi Hold barracks before the furnace room to start the first part of the main quest line, or her assistant Shou Kai Skyfall for side quests.


· Magi Hold Chapter 1 is now Live!

· Fixed a server crash related to Kotasoth.

· Fixed another bug with the Random-For-Magical loot mode.

· Fixed a bug that caused items not to swap properly when equipping from your inventory.


· Fixed a bug where Melee Strikethrough on items showed only as “Strikethrough”. It should now be obvious which items are granting melee strikethrough and which are granting spell strikethrough.

· Pantheon Armor sets now require 5 items for the maximum effect instead of 6.

· Fixed many Pantheon Epic and Armor effects.


· Fixed a bug with Karax’s Choking Fear not always hitting everyone as it should.

· Fixed an issue with his adds not aggroing properly all the time.

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